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The Snail Blazers is the first title by Indie Developer Ross Duggleby – a British Architect and Designer with a passion for games. The concept came to him whilst he was driving through the Chinese countryside (of all places!) and within a week he had a fully hatched concept ready to roll!
Things have changed a lot (or rather improved!) since the original idea but the basic concept and more importantly the characters have remained exactly the same. Odo, Sumo, Tako and Aero’s designs, special abilities and even names were born on a frantic weekend after the original idea rolled into Ross’s head and they have always been the central driving force behind improving the game-play and interest of the game.
Ross is a true Indie Developer, the project is his baby and his creation – one man sitting in a room in his home in China drawing and designing content for the game. But games of course need more technical work as well, and that is where Indonesian Mobile Game Studio “Nightspade” come in. Ross stumbled upon them through a friend of a friend… perhaps of another friend… and is sure glad he did – they have given great technical support to help him realize his project fully – you can read more about them below!
Nightspade Mobile Gaming Studio
Nightspade are a young group of talented developers who share a similar goal – to make great games! They work from their studio in Bandung, Indonesia with game designers and clients from all around the world to develop bespoke and original games for the mobile market.
They are a full-service studio, offering everything from programming, art design, project management and sound design – and the quality of service they provide for each is fantastic! They know games, but more importantly they love games – so they always want to get the best product they possibly can!
We hope that The Snail Blazers is a great example of the quality of their work; every line of code was typed out by them with the aim of getting the perfect result, and we hope that with a list of future features still to implement on the game, there will be much more coding to come!!
You can check out more about their studio here!
Sound and Music
James is a UK-based sound designer and musician who used his talents to develop the game’s sound effects and music score. After locking himself in a room full of random machinery and different materials, he emerged, a few weeks later with a complete set of original sounds for everything from clunking machines, popping balloons, bouncing springs and even exploding bombs – though how he did that last one in his studio we’re not quite sure – we hope that no sound designers were injured in the making of this game!
Two different music scores were developed, one for the entrance music, which aimed to be fast and funky, and the second for the game’s general background music, into which a load of the game’s other sound effects were woven to give more of a flavour of the craziness of the game!
James also worked up the soundtrack to the promo video blending Martyn Jackson’s fantastic track ‘Replies in Grey’ with his own sound effects. With new levels and a whole load of brand new objects on the way, we look forward to further collaboration with James to keep the game sounding great!
You can find out more about James here. You can also listen to more of Martyn’s music here.
for their invaluable support:
Their patience, advice and feedback was of huge value to the project and helped to make an idea become a reality - thanks!